Laying The Foundation

For our capstone project our development started by creating sketches for what our game would be like. Our Programmer (also producer of the project) created a programming skeleton for the game, which is the overall mechanics of the game. Our designer came up with sketches of background stages in the game. Our music producer was coming up with some samples for us to hear. Our concept artist was coming up with what our protagonist should look like. For me, since my role of the team was the “Sprite Artist,” I had to come up with animated board sketches to how our main character should move around the world.

capstone sketch01        capstone_sketch02

Illustrated above are a few of the movement sketches that I came up with to help illustrate how the character should move in the world, such as running, jumping, and climbing within the stage.

Laying The Foundation

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